Calculator - 计算器
Last updated
Last updated
这是一个计算器应用程序,你可以在这里下载这个例子。
这里的计算器是用响应式编程写的,而且它还用到了 RxFeedback 架构。它比较适合有经验的 RxSwift 使用者学习。接下来我们就来介绍一下这个应用程序是如何实现的。
class CalculatorViewController: ViewController {
@IBOutlet weak var lastSignLabel: UILabel!
@IBOutlet weak var resultLabel: UILabel!
@IBOutlet weak var allClearButton: UIButton!
@IBOutlet weak var changeSignButton: UIButton!
@IBOutlet weak var percentButton: UIButton!
@IBOutlet weak var divideButton: UIButton!
@IBOutlet weak var multiplyButton: UIButton!
@IBOutlet weak var minusButton: UIButton!
@IBOutlet weak var plusButton: UIButton!
@IBOutlet weak var equalButton: UIButton!
@IBOutlet weak var dotButton: UIButton!
@IBOutlet weak var zeroButton: UIButton!
@IBOutlet weak var oneButton: UIButton!
@IBOutlet weak var twoButton: UIButton!
@IBOutlet weak var threeButton: UIButton!
@IBOutlet weak var fourButton: UIButton!
@IBOutlet weak var fiveButton: UIButton!
@IBOutlet weak var sixButton: UIButton!
@IBOutlet weak var sevenButton: UIButton!
@IBOutlet weak var eightButton: UIButton!
@IBOutlet weak var nineButton: UIButton!
override func viewDidLoad() {
let commands: Observable<CalculatorCommand> = Observable.merge([
allClearButton.rx.tap.map { _ in .clear },
changeSignButton.rx.tap.map { _ in .changeSign },
percentButton.rx.tap.map { _ in .percent },
divideButton.rx.tap.map { _ in .operation(.division) },
multiplyButton.rx.tap.map { _ in .operation(.multiplication) },
minusButton.rx.tap.map { _ in .operation(.subtraction) },
plusButton.rx.tap.map { _ in .operation(.addition) },
equalButton.rx.tap.map { _ in .equal },
dotButton.rx.tap.map { _ in .addDot },
zeroButton.rx.tap.map { _ in .addNumber("0") },
oneButton.rx.tap.map { _ in .addNumber("1") },
twoButton.rx.tap.map { _ in .addNumber("2") },
threeButton.rx.tap.map { _ in .addNumber("3") },
fourButton.rx.tap.map { _ in .addNumber("4") },
fiveButton.rx.tap.map { _ in .addNumber("5") },
sixButton.rx.tap.map { _ in .addNumber("6") },
sevenButton.rx.tap.map { _ in .addNumber("7") },
eightButton.rx.tap.map { _ in .addNumber("8") },
nineButton.rx.tap.map { _ in .addNumber("9") }
])
let system = Observable.system(
CalculatorState.initial,
accumulator: CalculatorState.reduce,
scheduler: MainScheduler.instance,
feedback: { _ in commands }
)
.debug("calculator state")
.share(replay: 1)
system.map { $0.screen }
.bind(to: resultLabel.rx.text)
.disposed(by: disposeBag)
system.map { $0.sign }
.bind(to: lastSignLabel.rx.text)
.disposed(by: disposeBag)
}
func formatResult(_ result: String) -> String {
if result.hasSuffix(".0") {
return result.substring(to: result.index(result.endIndex, offsetBy: -2))
} else {
return result
}
}
}
首先合成出一个命令序列,它是通过按钮点击转换过来的:
let commands: Observable<CalculatorCommand> = Observable.merge([
allClearButton.rx.tap.map { _ in .clear },
changeSignButton.rx.tap.map { _ in .changeSign },
percentButton.rx.tap.map { _ in .percent },
divideButton.rx.tap.map { _ in .operation(.division) },
multiplyButton.rx.tap.map { _ in .operation(.multiplication) },
minusButton.rx.tap.map { _ in .operation(.subtraction) },
plusButton.rx.tap.map { _ in .operation(.addition) },
equalButton.rx.tap.map { _ in .equal },
dotButton.rx.tap.map { _ in .addDot },
zeroButton.rx.tap.map { _ in .addNumber("0") },
oneButton.rx.tap.map { _ in .addNumber("1") },
twoButton.rx.tap.map { _ in .addNumber("2") },
threeButton.rx.tap.map { _ in .addNumber("3") },
fourButton.rx.tap.map { _ in .addNumber("4") },
fiveButton.rx.tap.map { _ in .addNumber("5") },
sixButton.rx.tap.map { _ in .addNumber("6") },
sevenButton.rx.tap.map { _ in .addNumber("7") },
eightButton.rx.tap.map { _ in .addNumber("8") },
nineButton.rx.tap.map { _ in .addNumber("9") }
])
通过使用 map 方法将按钮点击事件转换为对应的命令。如:将 allClearButton
点击事件转换为清除命令,将 plusButton
点击事件转换为相加命令,将 oneButton
点击事件转换为添加数字1命令。最后使用 merge 操作符将这些命令合并。于是就得到了我们所需要的命令序列。
几乎每个页面都是有状态的。我们通过命令序列来对状态进行修改,然后产生一个新的状态。例如,刚进页面后,点击了按钮 1 。那么初始状态为 0,在执行添加数字1命令后,状态就更新为 1。通过这种变换方式,就可以生成一个状态序列:
let system = Observable.system(
CalculatorState.initial,
accumulator: CalculatorState.reduce,
scheduler: MainScheduler.instance,
feedback: { _ in commands }
)
.debug("calculator state")
.share(replay: 1)
由命令序列触发,对页面状态进行更新,在用更新后的状态组成一个序列。这就是我们所需要的状态序列。接下来我们用这个状态序列来控制页面显示:
system.map { $0.screen }
.bind(to: resultLabel.rx.text)
.disposed(by: disposeBag)
system.map { $0.sign }
.bind(to: lastSignLabel.rx.text)
.disposed(by: disposeBag)
用 state.screen
来控制 resultLabel
的显示内容。用 state.sign
来控制 lastSignLabel
的显示内容。
控制器主要负责数据绑定,而整个计算器的大脑在 Calculator.swift 文件内。
State:
这个页面主要有三种状态:
enum CalculatorState {
case oneOperand(screen: String)
case oneOperandAndOperator(operand: Double, operator: Operator)
case twoOperandsAndOperator(operand: Double, operator: Operator, screen: String)
}
oneOperand 一个操作数,例如:进入页面后,输入 1
时的状态
oneOperandAndOperator 一个操作数和一个运算符,例如:进入页面后,输入 1 +
时的状态
twoOperandsAndOperator 两个操作数和一个运算符,例如:进入页面后,输入 1 + 2
时的状态
Command:
这个计算器提供七种命令:
enum Operator {
case addition
case subtraction
case multiplication
case division
}
enum CalculatorCommand {
case clear
case changeSign
case percent
case operation(Operator)
case equal
case addNumber(Character)
case addDot
}
clear 清除,重置
changeSign 改变正负号
percent 百分比
operation 四则运算
equal 等于
addNumber 输入数字
addDot 输入 “.”
reduce:
当命令产生时,将它应用到当前状态上,然后生成新的状态:
extension CalculatorState {
static func reduce(state: CalculatorState, _ x: CalculatorCommand) -> CalculatorState {
switch x {
case .clear:
return CalculatorState.initial
case .addNumber(let c):
return state.mapScreen { $0 == "0" ? String(c) : $0 + String(c) }
case .addDot:
return state.mapScreen { $0.range(of: ".") == nil ? $0 + "." : $0 }
case .changeSign:
return state.mapScreen { "\(-(Double($0) ?? 0.0))" }
case .percent:
return state.mapScreen { "\((Double($0) ?? 0.0) / 100.0)" }
case .operation(let o):
switch state {
case let .oneOperand(screen):
return .oneOperandAndOperator(operand: screen.doubleValue, operator: o)
case let .oneOperandAndOperator(operand, _):
return .oneOperandAndOperator(operand: operand, operator: o)
case let .twoOperandsAndOperator(operand, oldOperator, screen):
return .twoOperandsAndOperator(operand: oldOperator.perform(operand, screen.doubleValue), operator: o, screen: "0")
}
case .equal:
switch state {
case let .twoOperandsAndOperator(operand, operat, screen):
let result = operat.perform(operand, screen.doubleValue)
return .oneOperand(screen: String(result))
default:
return state
}
}
}
}
clear 重置当前状态
addNumber, addDot, changeSign, percent 只需要更改屏显即可
operation 需要根据当前状态来确定如何变化状态。
如果只有一个操作数,就添加操作符。
如果有一个操作数和操作符,就替换操作符。
如果有两个操作数和一个操作符,将他们的计算结果作为操作数保留,然后加入新的操作符,以及一个操作数 0.
equal 如果当前有两个操作数和一个操作符,将他们的计算结果作为操作数保留。否则什么都不做。
剩下的都是一些辅助代码,接下来我们再来看下全部代码:
ViewController:
class CalculatorViewController: ViewController {
@IBOutlet weak var lastSignLabel: UILabel!
@IBOutlet weak var resultLabel: UILabel!
@IBOutlet weak var allClearButton: UIButton!
@IBOutlet weak var changeSignButton: UIButton!
@IBOutlet weak var percentButton: UIButton!
@IBOutlet weak var divideButton: UIButton!
@IBOutlet weak var multiplyButton: UIButton!
@IBOutlet weak var minusButton: UIButton!
@IBOutlet weak var plusButton: UIButton!
@IBOutlet weak var equalButton: UIButton!
@IBOutlet weak var dotButton: UIButton!
@IBOutlet weak var zeroButton: UIButton!
@IBOutlet weak var oneButton: UIButton!
@IBOutlet weak var twoButton: UIButton!
@IBOutlet weak var threeButton: UIButton!
@IBOutlet weak var fourButton: UIButton!
@IBOutlet weak var fiveButton: UIButton!
@IBOutlet weak var sixButton: UIButton!
@IBOutlet weak var sevenButton: UIButton!
@IBOutlet weak var eightButton: UIButton!
@IBOutlet weak var nineButton: UIButton!
override func viewDidLoad() {
let commands: Observable<CalculatorCommand> = Observable.merge([
allClearButton.rx.tap.map { _ in .clear },
changeSignButton.rx.tap.map { _ in .changeSign },
percentButton.rx.tap.map { _ in .percent },
divideButton.rx.tap.map { _ in .operation(.division) },
multiplyButton.rx.tap.map { _ in .operation(.multiplication) },
minusButton.rx.tap.map { _ in .operation(.subtraction) },
plusButton.rx.tap.map { _ in .operation(.addition) },
equalButton.rx.tap.map { _ in .equal },
dotButton.rx.tap.map { _ in .addDot },
zeroButton.rx.tap.map { _ in .addNumber("0") },
oneButton.rx.tap.map { _ in .addNumber("1") },
twoButton.rx.tap.map { _ in .addNumber("2") },
threeButton.rx.tap.map { _ in .addNumber("3") },
fourButton.rx.tap.map { _ in .addNumber("4") },
fiveButton.rx.tap.map { _ in .addNumber("5") },
sixButton.rx.tap.map { _ in .addNumber("6") },
sevenButton.rx.tap.map { _ in .addNumber("7") },
eightButton.rx.tap.map { _ in .addNumber("8") },
nineButton.rx.tap.map { _ in .addNumber("9") }
])
let system = Observable.system(
CalculatorState.initial,
accumulator: CalculatorState.reduce,
scheduler: MainScheduler.instance,
feedback: { _ in commands }
)
.debug("calculator state")
.share(replay: 1)
system.map { $0.screen }
.bind(to: resultLabel.rx.text)
.disposed(by: disposeBag)
system.map { $0.sign }
.bind(to: lastSignLabel.rx.text)
.disposed(by: disposeBag)
}
func formatResult(_ result: String) -> String {
if result.hasSuffix(".0") {
return result.substring(to: result.index(result.endIndex, offsetBy: -2))
} else {
return result
}
}
}
Calculator:
enum Operator {
case addition
case subtraction
case multiplication
case division
}
enum CalculatorCommand {
case clear
case changeSign
case percent
case operation(Operator)
case equal
case addNumber(Character)
case addDot
}
enum CalculatorState {
case oneOperand(screen: String)
case oneOperandAndOperator(operand: Double, operator: Operator)
case twoOperandsAndOperator(operand: Double, operator: Operator, screen: String)
}
extension CalculatorState {
static let initial = CalculatorState.oneOperand(screen: "0")
func mapScreen(transform: (String) -> String) -> CalculatorState {
switch self {
case let .oneOperand(screen):
return .oneOperand(screen: transform(screen))
case let .oneOperandAndOperator(operand, operat):
return .twoOperandsAndOperator(operand: operand, operator: operat, screen: transform("0"))
case let .twoOperandsAndOperator(operand, operat, screen):
return .twoOperandsAndOperator(operand: operand, operator: operat, screen: transform(screen))
}
}
var screen: String {
switch self {
case let .oneOperand(screen):
return screen
case .oneOperandAndOperator:
return "0"
case let .twoOperandsAndOperator(_, _, screen):
return screen
}
}
var sign: String {
switch self {
case .oneOperand:
return ""
case let .oneOperandAndOperator(_, o):
return o.sign
case let .twoOperandsAndOperator(_, o, _):
return o.sign
}
}
}
extension CalculatorState {
static func reduce(state: CalculatorState, _ x: CalculatorCommand) -> CalculatorState {
switch x {
case .clear:
return CalculatorState.initial
case .addNumber(let c):
return state.mapScreen { $0 == "0" ? String(c) : $0 + String(c) }
case .addDot:
return state.mapScreen { $0.range(of: ".") == nil ? $0 + "." : $0 }
case .changeSign:
return state.mapScreen { "\(-(Double($0) ?? 0.0))" }
case .percent:
return state.mapScreen { "\((Double($0) ?? 0.0) / 100.0)" }
case .operation(let o):
switch state {
case let .oneOperand(screen):
return .oneOperandAndOperator(operand: screen.doubleValue, operator: o)
case let .oneOperandAndOperator(operand, _):
return .oneOperandAndOperator(operand: operand, operator: o)
case let .twoOperandsAndOperator(operand, oldOperator, screen):
return .twoOperandsAndOperator(operand: oldOperator.perform(operand, screen.doubleValue), operator: o, screen: "0")
}
case .equal:
switch state {
case let .twoOperandsAndOperator(operand, operat, screen):
let result = operat.perform(operand, screen.doubleValue)
return .oneOperand(screen: String(result))
default:
return state
}
}
}
}
extension Operator {
var sign: String {
switch self {
case .addition: return "+"
case .subtraction: return "-"
case .multiplication: return "×"
case .division: return "/"
}
}
var perform: (Double, Double) -> Double {
switch self {
case .addition: return (+)
case .subtraction: return (-)
case .multiplication: return (*)
case .division: return (/)
}
}
}
private extension String {
var doubleValue: Double {
guard let double = Double(self) else {
return Double.infinity
}
return double
}
}